2K Games upcoming first person shooter Evolve gets compared to Left 4 Dead quite a bit, and it’s easy to see why.
Although set in completely different worlds with completely different objectives, Evolve is a competitive first person shooter that only works if four team mates are willing to communicate with each other…constantly.
In the game, four players take on trapper, support, assault, and medic roles as they set off to find and take down a giant monster, who’s being controlled by a fifth player.
As the monster attempts to feast on various wildlife, collecting enough power to evolve through three different stages in order to reach its full level of chaotic energy, the hunters must quickly strategize about the best -and more importantly, fastest- way to kill the giant Godzilla like creature before he reaches the third stage.
Evolve, oddly enough, is both unique and just another title in a massive pack of first person shooters.
It looks like a map pulled from Lost Planet, and it handles like the majority of FPS’ you can pick up off the shelf at a local games store.
Although, it re-imagines itself in so many different venues that Evolve feels like a genre of its own.
The most fascinating gameplay aspect to the game is the ability to play as the monster, the evil boss at the end of the level.
During the show, attendees had the choice of lining up for any one of the five positions within the game. Let’s just say that while I waited five minutes to play as a medic, the line wrapping around the entire 2K booth to play as the monster was estimated at over a two hour wait.
It was also refreshing to see a first person shooter take players out of the typical barren militia inspired landscape and drop them into an Amazon rainforest like valley.
All of this, encompassed in one of 2K’s only competitive first person shooter titles, makes playing a game heavily reliant on an extremely well operated online system fun again.
From the brief time allotted to play the demo, it was hard to get a good grasp of what the game truly offered, but in that time, 2K had appropriately set the tone of the game and immersed the barrage of players within their realm.
If Evolve takes off it may be one of the game changing titles the industry was looking for, but there are still concerns it will fall in the cracks.
As pretty as it was, it wasn’t memorable. Decently paced, but not adrenaline fuelled by any stretch of the imagination.
It’s innovation won’t be enough to hold an audience over. It’ll feel like a gimmick, being able to play as the giant boss and annihilate friends, and the hype will quickly fade.
At this point, with just over a couple of months until release, 2K has the time to make some quick changes and fix the tiny aspects of the game that take away from its full potential.
Evolve may be one of the best competitive, four-versus-one, first person shooters on the market but it’s just not quite there yet.