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Sony pulls ‘masturbation’ PlayStation ad from YouTube

- November 24th, 2014

Sony has pulled a controversial PlayStation Vita ad from its YouTube, The Verge reports.

The ad starts with a porn-staresue doctor seemingly accuse the viewer of chronic masturbation:

“I know you’ve already done it today and I bet you really enjoyed yourself,” she begins in a sultry voice. “How many times did you do it yesterday? Are you afraid you’re doing it too often?”

Then she goes on to list on the places the viewer likes to do “it.” Eventually she pulls out a PS Vita and it becomes clear that she’s actually been talking about the the remote play feature the device shares with the PlayStation 4 and Xperia Z smartphone.

Business Insider reports Sony first posted the now-pulled ad on its European PlayStation YouTube channel on Friday, but it has been reposted elsewhere. You can watch it below.

What do you think? Does the ad go too far?

Blood Sport Kickstarter suspended

- November 24th, 2014

UPDATE: The Blood Sport Kickstarter campaign has been suspended. $3,390 of the $250,000 target had been pledged.

Blood Sport wants to take consequences of gaming to the next level by literally draining your blood when you get injured in an attack.

A new Toronto Kickstarter campaign, Blood Sport connects a standard video game controller to a blood collection machine and is designed to work with any game that utilizes rumble technology. When normally a controller would rumble, the Blood Sport collects blood instead:

“Using just two wires, we’re able to connect your controller to the blood collection machine via an Arduino Board. The Arduino Board has two jobs: One, to keep the signal going to the blood collection system and, two, to keep track of how much blood is being pulled so that Blood Sport powers down before you do. We’ve done this by allowing you to input your age, weight and any preexisting medical conditions.”

In addition to making the gamers weaker as they play, the team’s ultimate goal is to create  a multiplayer blood collection rig for gaming events.  It makes a little more sense than a home version, where you’d just collect your own and your friends’ blood in medical bags and then just drop it off at a hospital nearby. Also, you really want to make sure you sterilize the needles between uses.

The project hopes to get off the ground March 17 in time for the release of Battlefield Hardline, which will likely have many people clamouring for multiplayer matches.

The campaign is looking to raise $250,000 so the team can travel across Canada with the machine. For a donation of $100, you will get a chance to try out Blood Sport two weeks before its launch at a studio in Toronto’s Chinatown.

No word on whether you’d get a cookie or orange juice afterwards.

(H/T Kotaku)

Gamers vow to log off for 24 hours to protest GamerGate

- October 31st, 2014

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By positioning themselves as an important market demographic in the growing $66-billion video game industry, GamerGaters have scored some significant corporate victories.

But the people who stand against the movement — which is about ethics in journalism or harassment of women, depending on who you ask — are video game consumers, too. And  London based IT support engineer Joseph Guthrie, 28, is hoping to draw major gaming companies’ attention to that fact.

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Joseph Guthrie.

On Nov. 1, he’s calling on those who oppose GamerGate’s harassment tactics to log off for 24 hours. That means no Xbox Live, no PlayStation Network, no Nintendo Network and no Steam. The goal is a total blackout, Guthrie says. ”That includes using Netflix, Amazon Prime video, Twitch, TV apps, and all that fun stuff.”

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Yong Hian Lim – Fotolia.com

“It matters to me because I feel GamerGate has either inadvertently or blatantly (depending on the Gaters you ask) manifested themselves into a tire clamp as the gaming medium continues to evolve and progress,” Guthrie, who is also a musician and culture writer, tells Button Mashers.

“I denounced it early on as an aimless movement, but I don’t think anyone was prepared for the the venomous mess that it would eventually devolve into,” he says. ”It’s like watching a slasher flick: grotesque viewing, hard to stomach, but you can’t look away.”

He’s asking those who participate to post pictures on Nov. 1 to social media with the hashtag #NoAchievementsTilJustice.

The idea is gaining steam, slowly but steadily.

He’ll also be hosting a web chat on Google Hangouts “with people who want to discuss ideas to propose and implement going forward,” which you can check out on his YouTube channel.

“I’m hoping NoAchievementsTilJustice is the precursor to amnesty. I want to see everyone at the table and really talking about the issues that GamerGate failed to oversee a rational and cohesive discussion about. I’d like to see sincere apologies issued. I’d like for the major publishers and devs to acknowledge their role in all of this by largely being silent. Overall, I’m hoping this is the catalyst the culture and industry need to continue progressing positively,” he says.

“I feel strongly that the likes of MS, Sony, Nintendo, and Valve could do more to stamp out trolls. Stronger sanctions and consistent punishments for violators must be rigorously pursued. We deserve a fun and safe environment to escape to. This isn’t it.”

 

 

 

 

 

 

GamerGate’s founder, latest victim speak out

- October 16th, 2014

GamerGate, it seems, is not going away.

In fact, it’s now getting mainstream press coverage and celebrity shoutouts. Deadspin calls it “The Future of The Culture Wars.”

And on Thursday, we heard two first-hand accounts of the phenomenon from opposite sides of this growing war — one from the jilted ex whose angry blog post sparked the whole movement, and the other from the latest game developer to be harassed and threatened to the point she had to flee her home.

Read more…

Demo footage of ‘Firefly Online’ released

- October 16th, 2014

As part of a New York Comic Con panel last week,  the creators of Firefly Online revealed some test video for its upcoming massively multiplayer online game.

Firefly Online

“Firefly Online.” (Supplied)

As the developers explain in a post on the game’s site, this is not actual cinematic game footage, but simply a demonstration of the Firefly Online 3D Environment Engine:

“This brief ‘walkthrough’ of a procedurally-generated derelict ship should give a sense for the level of detail Firefly Online will offer in both encounter maps and player avatars.”

And you do get to hear Mal and Jayne chatting in the background – and they are clearly voiced by Nathan Fillion and Adam Baldwin who played the characters in the one-season Fox show and follow-up Serenity film. (It was announced back at San Diego Comic Con, that the original cast would provide their voices for the game.)

Firefly Online is a strategic online role-playing-game that lets you fly around in the universe of the TV show:

“In Firefly Online, players assume the role of a ship captain as they hire a crew and seek out adventures, all the while trading with and competing against the millions of other players to try to survive in the Verse: find a crew, find a job, keep flying.”

According to io9′s coverage of the panel, the game will include a Cortex app that will allow users to manage their account from anywhere. And as a special feature, this app will include 14 cast interviews. These interviews consist both of original cast members, such as Fillion, Baldwin and Morena Baccarin (Inara Serra), and new game cast members, such as Michael Dorn (best known as Worf from Star Trek: The Next Generation) and former model-turned-actress Kelly Hu (Dr. Rae Chang from Sunset Beach).

The game will be available for PCs, Macs, iOS and Android devices. Users can register for for a Firely Online now but there is no firm release date for the Cortex app.