Mass Effect Executive Producer Casey Hudson and Lead Writer Mac Walters chat about crafting the finale to gaming’s most ambitious science fiction role-playing game series
Gamers are counting down to March 6. It’s not that Mass Effect 3 is one of the most anticipated games this year, I mean it is, but the anticipation of Mass Effect 3 stems from a promise BioWare made back in 2005.
With Mass Effect, BioWare was anxious to break the RPG mold by designing a non-linear narrative for players that would allow them to craft their own Commander Shepard and shape his or her own identity within a galactic conflict brewing in deep space. As Shepard, gamers realized the threat of the Reapers and, over the course of Mass Effect 2, began to unravel their mysteries.
In Mass Effect 3, the Reapers have arrived on Earth with destructive force and it’s survival at any cost. Catching up with Executive Producer Casey Hudson and lead writer Mac Walters on Valentine’s Day, I was anxious to learn if the team at BioWare Edmonton achieved the vision they set out for almost seven years ago.
