At what point does addressing fan concerns compromise artistic integrity?
That’s the underlying debate born today out of BioWare co-founder Ray Muzyka’s announcement via an open letter to fans that Mass Effect 3′s ending will receive changes.
In the wake of fan outcry regarding the core of the game’s conclusion (which I won’t spoil here), Muzyka said the Edmonton-based studio is “hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey.”
thatgamecompany follows up flOw & Flower with their most emotionally-charged masterpiece yet
by Matt Dykstra
I’m sad that in modern gaming it’s still so rare for games to provide a genuinely cathartic experience.
Sandwiched between formulaic first-person shooters and machismo action-adventure titles, we gamers have a penchant to skip over downloadable endeavors in favour of triple-A, blockbuster releases with monstrous advertising campaigns that demand our attention at every turn.
But then there’s developers like those at thatgamecompany, who time and time again push the boundaries of game design with risky choices to offer truly unique experiences. Who would have thought a game about a flower pedal drifting in the wind over an open field would have been so immersive?
I’m happy to say they’ve done it again. The PlayStation Network exclusive Journey isn’t just a delightfully well-crafted game, it’s a shining example of how washing away modern game design cliches can result in one of the most beautifully realized experiences ever created. Ever.
The Nintendo 3DS has its unique selling propositions, and top of the list are its glasses-free 3D, and its distinction as the world’s newest and most potent Mario and Zelda delivery system. And make no mistake, the latter is a bigger deal than 3D; Nintendo’s success relies on our affection for its beloved characters and franchises. That said, the 3DS itself is a nice piece of kit, and does lots of things right. Read more…
Mark Meer, star and voice of the male Commander Shepard, dishes on Mass Effect 3
Tonight, in cities across North America, millions of gamers will line up to conclude their mission to save the galaxy from the impending Reaper invasion.
Mark Meer, voice of the male Commander Shepard and star of Mass Effect, poses for a photo at BioWare's Edmonton studio. DAVID BLOOM/Edmonton Sun
The story of Mass Effect has emerged over the last seven years to become modern videogaming’s definitive science fiction masterpiece. To show their appreciation for fans in their hometown, BioWare Edmonton is hosting a helluva midnight launch party at the EB Games store in Southgate Centre Mall.
In attendance will be the tremendously talented Mark Meer, star and voice of Commander Shepard if you went with the dude option, to sign copies of the game and greet local fans. I caught up with Meer at BioWare’s Edmonton HQ to ask how he feels now that the series is winding down.
Bad choice of words.
“I wouldn’t say they wound the trilogy down,” Meer explained, leaning back in a computer chair inside the studio’s on-site recording booth, “I’d say they ramped it up significantly. It’s gonna be something to see, I think players are going to be impressed.”