Author Archive

Record gameplay footage (and digital TV) with the Hauppauge HD PVR 2

- April 17th, 2013

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Capturing footage directly from video game consoles and TV boxes is tougher and more complicated than it should be. Between encryption schemes, cable companies disabling data ports on their PVRs and the conspicuous lack of ‘record’ buttons on Playstations, it’s pretty clear that media producers and distributors (and copyright holders) don’t especially want us to.

But gamers, aspiring video editors, documentarians, hobbyists, and meme authors alike have legitimate reasons for wanting the ability to capture what’s on their TV screen in an editable and shareable digital format. Read more…

Just the games – what’s new and noteworthy

- February 7th, 2013

“Which games are good? What are people playing?”

I’m asked these questions frequently.  There’s no shortage of gaming coverage out there, but it’s not always easily digestible for the casual crowd and weekend warriors. Subscribing to nerd culture podcasts strikes many gamers as a little intense. Still, they want to know what’s new and what’s worth their time.

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Tactical goodness – Fire Emblem: Awakening has launched to universal acclaim

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New Super Mario Bros. 2 review

- August 23rd, 2012

Good? Sure. But “new”?

New Super Mario Bros. 2 for the Nintendo 3DS arrived in North America this past weekend (why does Nintendo release its stuff on Sundays, rather than industry standard game-drop Tuesdays? It’s always creeped me out) and the latest Mario entry—a follow-up to 2006’s New Super Mario Bros. for the DS and 2009’s New Super Mario Bros. Wii—has sold nearly a million copies in Japan since its release there July 28.

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As the first ‘full’ retail Nintendo game released day one as a digital download on the 3DS eShop alongside in-store copies, NSMB 2 should put up big numbers here, too. Read more…

Why you’ll want Nintendo’s Circle Pad Pro

- March 6th, 2012

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The Nintendo 3DS has its unique selling propositions, and top of the list are its glasses-free 3D, and its distinction as the world’s newest and most potent Mario and Zelda delivery system. And make no mistake, the latter is a bigger deal than 3D; Nintendo’s success relies on our affection for its beloved characters and franchises. That said, the 3DS itself  is a nice piece of kit, and does lots of things right. Read more…

NFL Blitz – still ridiculous, still awesome

- February 8th, 2012

Tom Brady might be feeling a little blue following the Patriots’ Superbowl loss, but between his three Superbowl rings, millions of dollars, and fiercely supportive supermodel girlfriend, I’m guessing he’ll be ok. But where does that leave you?

What are you doing to fill that void, now that football is done for the year? One possible fix is NFL Blitz, which has recently been given an overhaul and ported to home consoles.

nflblitz7 Read more…

Modern Warfare 3 and Battlefield 3 – head to head

- November 26th, 2011

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Blockbuster first-person shooter season is upon us, and as you read this, millions of players are logged into Call of Duty and Battlefield servers, slapping C4 charges on mobile command units, racking up killstreaks and appealing to friends, through tinny headsets, to “watch your six.”

Despite the cinematic solo story modes in these games, it’s the online component that’s the main draw for a huge number of players. So how do the multiplayer modes in the console versions of Call of Duty: Modern Warfare 3 and Battlefield 3 stack up?

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Review: Super Mario 3D Land

- November 19th, 2011

The 3DS finally makes sense.

But I’m concerned no one will notice, both because gamers are still lukewarm about the Nintendo handheld, and because Super Mario 3D Land arrived during the launch window of several obvious Game of the Year candidates. Because for me, Mario’s inaugural 3DS adventure is among the more memorable game-related things to happen this year. Why?

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2D image of 3D game. Credit: Nintendo Co., Ltd.

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Dark Souls a case study in difficulty level

- November 4th, 2011

How tough do you like your gaming? Harrowing ordeal? Funhouse ride?

Dark Souls will be remembered as one the better games of 2011, but also possibly the likeliest to result in broken TVs and hurt feelings. For as well as being a deep, beautifully crafted third-person adventure RPG, it’s controller-throwingly difficult. And cruel.

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Tetris Axis brings 3D to block-dropping

- October 11th, 2011

(Tetris Axis; Nintendo 3DS; Nintendo; rated everyone)

Gamers don’t really talk about Tetris these days, nor do they spend nine days camped outside a Best Buy store when a new Tetris game is released, for the distinction of being the one to scream “first!” moments before dying of exposure. Yet the classic falling block puzzle game from Russia is perennially among the most-played video games on earth.

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Why? Well, it has unusually broad appeal, as games go — Moms love buying it for the kids because in Tetris, no one gets shot in the head. Tetris is also famously ‘a thinking person’s game’, presumably providing timid math genius types with much-needed confidence boosts. Heck, one could build an empire on the backs of those particular consumer groups. But the real reason for its success is that, in its basic form, Tetris is just plain good, not to mention as addictive as chocolate chip cookies with methamphetamine.

Every Nintendo handheld ever built has featured an official Tetris release, sometimes several. Now it’s the 3DS’s turn. But is Tetris Axis a cartridge worth splashing out $29 for?

Mostly. Probably? It really depends on how you’re currently fixed for Tetris, and how devoted you are to your 3DS.

Unique to the 3DS version is, of course, the ability to play in stereoscopic 3D. You use the 3DS’s slide pad to rotate and tilt the board to your liking in 3D space. It’s window dressing, though; the 3D isn’t integral to game play.

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On that front, Tetris Axis features an astounding 20 variations of Alexey Pajitnov’s classic puzzler, beyond your standard Marathon Mode. Many are forgettable, but a few work quite well.

Highlights: I loved Stage Racer Plus, a variant in which you maneuver a single tetromino through progressively trickier scrolling obstacle courses. It was the surprise of the collection for me, and will keep Tetris Axis on my playlist for awhile.

Fever Mode features minute-long bursts of sensory overload. As Tetrominos fall, bombs go off, scoreboards flash, and you’re whisked in and out of micro-games t. It felt good, like a trippy mash-up of Tetris matrix and pinball machine.

There are numerous multiplayer options too, including a mode that allows eight 3DS owners to play from a single Tetris cartridge. Network infrastructure seems solid — in my week of test time, I never had trouble finding a match in World Battle mode.

All of that said, it would be unreasonable not to consider Tetris Axis in a broader context—2006’s Tetris DS for the Nintendo DS was a superb Tetris title, utilizing Nintendo’s characters and music to theme its various modes, to give the release tons of 8-bit charm. Tetris Axis is the less visually appealing of the two. Put another way, Tetris Axis looks like what might happen if a Japanese graphic designer ate something hallucinogenic, and halfway through the design process, threw up on his canvas. Also, it doesn’t bring enough innovation or evolution to the table, Tetris DS featured a solid variety of modes, too. If you already own that cartridge (which will work just fine in your 3DS), recommending you replace it with this one is iffy.

BottomLine

Doesn’t improve enough on Tetris DS, lacks some of its character, ugly as sin. Nonetheless it’s Tetris, in a solid collection with good online features and a couple of surprisingly cool variants, and provides something fun and addictive to do with your shiny new 3DS.

3.5 out of 5

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‘Side Mission’ Chris Vandergaag loves hearing from Canadian gamers, both the core and the casual. Find him on Twitter @ButNoSeriously