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UPDATE: Assassin’s Creed Rogue trailer

- August 5th, 2014

UPDATE: The trailer is now online.

UPDATE: GameInformer has revealed more details from Assassin’s Creed Rogue in a post for their September cover issue.

“Rogue places fans in the shoes of a Templar, controlling former Assassin-turned-Templar Shay Patrick Cormac. Employing the popular naval gameplay from Black Flag, you navigate a ship across the frigid North Atlantic. Other locales you visit include the Appalachian River Valley and a reimagined New York. Shay is an assassin hunter who has to be even more clever to outsmart his sneaky foes. This entry takes place during the Seven Years’ War, filling in the gap between Black Flag and Assassin’s Creed III,” reads GameInformer.
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Capcom announces Resident Evil HD remaster

- August 5th, 2014

Get ready to return to Raccoon City. Capcom is planning to re-release an HD version of the 2002 Resident Evil remake on next-gen consoles early next year.

Announced Tuesday, Capcom Japan Producers Tatsuya Kitabayashi and Yoshiaki Hirabayashi said fans want to revisit the “landmark” GameCube version, which will be updated with new 3D models, game resolutions and textures on PS4, PS3, Xbox One, Xbox 360 and PC in early 2015.


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Five ways Assassin’s Creed: Unity feels fresh

- June 17th, 2014

There’s been a new Assassin’s Creed game almost every year since 2007, yet Ubisoft’s biggest franchise still manages to impress. This year, it’s Assassin’s Creed Unity, and it’s being built from the ground up for next-gen systems.

While technically the seventh major game in the series and a successor to last year’s ocean-spanning pirate adventure, Assassin’s Creed IV: Blag Flag, Unity takes advantage of new technology and fresh ideas that could shakeup the familiar Assassin’s Creed formula. Here’s five things about Unity that I learned from Technical Director James Therien during a demonstration at E3 last week.


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‘Metal Gear Rising: Revengeance’ best finished and forgotten

- February 28th, 2013

‘Metal Gear Rising: Revengeance’ (HO)

Raiden sure has come a long way since 2001’s Metal Gear Solid 2. Back then, our cyborg ninja protagonist was an amateur spy, loathed by the Metal Gear audience simply for being a far cry from series’ mainstay Solid Snake.

Fast-forward to 2008’s Metal Gear Solid 4 and it’s obvious that series mastermind Hideo Kojima and his team at Kojima Productions knew the character needed a serious influx of cool. So Raiden was reintroduced as a cyborg samurai, equipped with body armour and a deadly high-speed frequency blade capable of cutting through anything.

Knowing they had a game but unsure how to approach Raiden’s slice-and-dice nature while developing Metal Gear Rising, Kojima asked the Japanese action game experts at Platinum Games (of cult favourites Bayonetta and Vanquish) to step in and take the reins. After four years in development, we have the first MGS spinoff: Metal Gear Rising: Revengeance.

Setting aside the weird, made-up subtitle, Kojima and Platinum have made a somewhat uneven game that settles for style over substance at every turn.

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What we know about PS4′s new camera

- February 21st, 2013

During yesterday’s Future of PlayStation media conference in New York City, Sony officially announced the PlayStation 4 with a flurry of game and feature announcements that the Japanese electronics giant hopes will make PS4 the next-gen system of choice among gamers.

Amidst an avalanche of stunning gameplay footage and some new ideas, Sony also showed off the PS4′s new controller: The DualShock 4.

While touting the controller’s new shape, front touch pad and share button, little attention was paid to the system’s second confirmed peripheral: The PlayStation 4 camera. What is it?

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