I’m just going to jettison all pretense of cynical aloofness here and say it: It’s been a long, long time since I’ve wanted to play a game as badly as I want to play Watch Dogs.
QMI Agency’s Steve Tilley hosted a live chat on the latest in video game news on April 23. Read the recap here.
He’s cleaved hundreds of creatures in half with his whirling chain-blades, plundered thousands glowing orbs from heavily guarded chests, bedded a dozen perky-breasted nymphs – often more than one at a time – and used his inhuman strength to literally move mountains.
Kratos, the big, bald badass we’ve come to know and love over eight years of God of War games, has every reason to be tired. And in God of War: Ascension, his weariness is finally beginning to show.
Any new release in the Castlevania franchise is a pretty big deal, and fans have been especially eager for Castlevania: Lords of Shadow – Mirror of Fate, which lands on the Nintendo 3DS today.
Our resident video editing/producing guru James Groome somehow overcame the technical barriers of capturing gameplay footage off a Nintendo 3DS screen, and put together an awesome standalone video review. Check it out here.
Hollywood’s appetite for reboots is so insatiable that you can almost count the minutes between a franchise running out of steam and the announcement that it’s being revived. Spider-Man 3 sucked? Reboot the series! That Superman reboot didn’t work out? Just reboot it a second time! Christopher Nolan’s all done with Batman? Maybe he is, but we aren’t! Reboot!
Video game reboots used to be a relative rarity, but with Halo 4 marking the return of Master Chief and DMC: Devil May Cry giving the demon-slayer Dante new moves and a new haircut, it makes sense that video gamedom’s most famous heroine is being reinvented for a new decade.
The first time I played the seafaring segments of Assassin’s Creed III, I thought, “Wow, this looks really cool. But why would Ubisoft go to so much trouble to design all this naval warfare stuff? It seems like a lot of work for such a minor part of the game.”
I think we now have the answer.
Watch the recap of our coverage of Sony’s PlayStation 4 announcement in New York City.
Rockstar Games’ period crime thriller L.A. Noire wasn’t a perfect game, but it tried something interesting by requiring players to study the faces of in-game characters and determine if they were being honest or lying. This hinged on a new form of face-capture technology in which actors’ faces were filmed from various angles and recreated in stunningly realistic detail in the game.
But what happened when the actors muffed their lines?
The source of the image isn’t immediately clear, but it actually looks pretty legit. Thus, time for some observations and wild speculation!