When Cameron Kunzelman was approached to make a game for Gameological, he knew he wanted to pay respects to Breaking Bad.
“John Teti asked me to make a game for their Play of the Year event for 2013, which uses games to comment on the events of the previous year.” Kunzelman said. “I immediately decided I wanted to memorialize the end of Breaking Bad with some mini games.”
In the game, players are dropped into the shoes of different characters and play their way through the series finale, which aired earlier this year.
The game immediately sparked conversation between commenters, who both praised and questioned the drastic change in tone presented throughout the game. Almost satirical in nature, the game swings between morbid and downright hilarious pretty quickly. Even though the tone can sometimes come across as goofy, the challenges in the game are quite difficult at times, and instill a determination in the player to finish the game.
Kunzelman said it’s a consistent form of storytelling his games, both past and present, take on, adding that it seemed to make perfect sense to use both tones when designing the Breaking Bad game.
“I’m very much interested in that weird place between absolute seriousness and total ridiculousness, which is probably the only really good part about BB (Breaking Bad).”
Already being toted as “Game of the Year” in the comments section, it’s one of three games that I’ve seen this year based on a television show. Earlier in the year, a Community flash game was created, and the people behind the popular web series Video Game High School hired designers to create a video game homage to both the show, it’s characters, and past games they grew up playing.
For Kunzelman, he believes that an interactive game is an engaging way to spark conversation about a television show.
“I think that short, quickly developed games are infinitely more interesting than the television criticism/recap culture that pervades all conversation about TV,” he said. “I want to see smart little games about lots of TV shows (a Curb Your Enthusiasm game would make my year), but I would rather see games learning from TV shows. I want a game that finds the tone of Seinfeld or the strangeness of Lost.”