Rockstar Games’ period crime thriller L.A. Noire wasn’t a perfect game, but it tried something interesting by requiring players to study the faces of in-game characters and determine if they were being honest or lying. This hinged on a new form of face-capture technology in which actors’ faces were filmed from various angles and recreated in stunningly realistic detail in the game.
But what happened when the actors muffed their lines?
This blooper reel has been floating around since last fall when it was posted by Depth Analysis, the Australian company that pioneered the so-called MotionScan process, but it recently popped up on Ars Technica, Boing Boing and other sites. And it’s pretty fantastic. (Warning: NSFW language.)
Presumably there had to be some post-processing done to create these bloopers, as there’s no reason why the blown lines would have been married to the actual character animations in the game settings. But unlike those Pixar “bloopers” that are carefully scripted and animated, these are genuine mistakes that also serve to show off how cool the game’s face-scanning tech is.
I’m dying to see this MotionScan process used in more games, as developers continue to build a bridge across the uncanny valley. Now if they can just figure out some way to make arms look natural…