Posts Tagged ‘3ds

New Super Mario Bros. 2 review

- August 23rd, 2012

Good? Sure. But “new”?

New Super Mario Bros. 2 for the Nintendo 3DS arrived in North America this past weekend (why does Nintendo release its stuff on Sundays, rather than industry standard game-drop Tuesdays? It’s always creeped me out) and the latest Mario entry—a follow-up to 2006’s New Super Mario Bros. for the DS and 2009’s New Super Mario Bros. Wii—has sold nearly a million copies in Japan since its release there July 28.

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As the first ‘full’ retail Nintendo game released day one as a digital download on the 3DS eShop alongside in-store copies, NSMB 2 should put up big numbers here, too. Read more…

Why you’ll want Nintendo’s Circle Pad Pro

- March 6th, 2012

CirclePadPro
The Nintendo 3DS has its unique selling propositions, and top of the list are its glasses-free 3D, and its distinction as the world’s newest and most potent Mario and Zelda delivery system. And make no mistake, the latter is a bigger deal than 3D; Nintendo’s success relies on our affection for its beloved characters and franchises. That said, the 3DS itself  is a nice piece of kit, and does lots of things right. Read more…

D&D released for 3DS, sort of

- January 2nd, 2012

Game design major and super nerd Ben Gray has taken a note-sharing app for Nintendo 3DS and turned it into an old-school Dungeons & Dragons game.

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Review: Super Mario 3D Land

- November 19th, 2011

The 3DS finally makes sense.

But I’m concerned no one will notice, both because gamers are still lukewarm about the Nintendo handheld, and because Super Mario 3D Land arrived during the launch window of several obvious Game of the Year candidates. Because for me, Mario’s inaugural 3DS adventure is among the more memorable game-related things to happen this year. Why?

mariobowser

2D image of 3D game. Credit: Nintendo Co., Ltd.

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