Here is the latest from the controversial mother of a nine-year-old girl who launched a Kickstarter to make her own RPG. And it looks quite promising.
What began as a cute and inspirational story about a girl gamer has turned into a major divisive issue.
When news first broke about nine-year-old Mackenzie Wilson’s Kickstarter to create her own RPG, the coverage — including ours — was largely positive Her goal was to raise $829 to cover the cost of a programming camp. She’s since earned more than $21,000.
Since the story went big, folks have been digging up info MacKenzie’s mom, Susan Wilson, who is managing the Kickstarter. Among their findings: She’s the former CEO of a debt-collecting firm, she was named one of Fortune’s Top 10 Female Entrepreneurs and she was among CNN’s most Powerful Women Entrepreneurs. Also, she once bought a very expensive pair of shoes.
Move over, brogrammers. The next generation is here, in the form of an entrepreneurial nine-year-old blonde girl on a scooter.
As of writing this, Mackenzie Wilson, 9, has raised more than $14,000 on Kickstarter to create a role-playing video game. She — or, more accurately, her mom — set up the page two days ago, asking for a paltry $829.
Most people call me Kenzie. I’m 9, in 3rd grade, and I’m getting straight A’s. I’ve always been the tallest person in my class and this year I’m actually taller than my teacher. I love computers, video games, apps, and role playing games – especially Magic the Gathering and Borderlands 2 that I get to play with my Dad (because my 15 & 16 year old brothers are too mean to play with me). But we do have D&D tournaments on the weekends which is cool. My favorite PS3 game right now is Dragon Age II.
There’s a certain type of dude who believes that men deserve to have things like comic books or video games all to themselves. They think their nerd culture is sacred place that feminism can’t touch. A place free of those nagging womenfolk. A safe space to indulge in misogyny, free of repercussions.
But as they spew their anonymous hatred, in-game or online, they’re faced with the increasingly obvious fact that no, they don’t get gender dibs on entire facets of pop culture. Not only will women continue to engage with nerd culture and carve out their own niches, but they will also continue to criticize its many, many flaws. There are a lot of us, our concerns are valid, and we’re not going anywhere.
That’s what the god awful commenters on blogger Anita Sarkeesian’s* Kickstarter page learned, when despite their flood of threat and insults, her bid for a Tropes vs. Women in Video Games video series earned 10 times (and counting) the funding she was seeking. See the pitch below: