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‘Prodigy’ brings figurine role-playing games to adult audience

- March 26th, 2014

Imagine a cool Skylanders for adults. Turns out, it’s happening.

Prodigy, the first game to come out of Hanaki Studio, is a classic turn-based RPG card playing game, but amped up with the inclusion of physical figurines that will produce digital cinematic sequences on a computer screen.

Comparable to Activsion’s multimillion dollar figurine based video game franchise Skylanders and Disney’s Infinity series, players can build up their character base through purchases of different models.

Once the figurines are bought, they’re placed on a specialized board that lights up to correspond with the figurines currently in play. Using Unreal 4 technology, the cinematic sequences are completely based off what’s happening on the adjourning board.

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Courtesy Hanakai/DigitalSpy

Perhaps the most interesting –and one of the major draws for potential buyers- is the promise of owning the “Ring of Power,” which must be swiped across the board at the beginning of each session to ensure all future progress is saved.

Those fanboys and girls who always wanted a powerful ring like Hal Jordan, here’s your chance.

According to Digital Spy, Hanaki Studio has already completed the beta testing for Prodigy, and is going to be Kickstarting its alpha testing, promising backers exclusive figurines and boards that won’t be available to the general public.

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A Ranger character, one of the classes you can play, both as a model (L) and in game. Courtesy Hanakai Studios/Digital Spy

As of right now, Prodigy will only be compatible with PC and Mac computers, but Jean Bey, CEO of Hanaki, told Digital Spy that a console version may be possible with the USB interface.

The Kickstarter campaign for the project is supposed to launch later in the week.

What do you think of the concept behind Prodigy? Are you going to back the project? Let us know in the comments below.

Tomb Raider is a reboot done right

- March 5th, 2013

Tomb Raider a reboot done right

Hollywood’s appetite for reboots is so insatiable that you can almost count the minutes between a franchise running out of steam and the announcement that it’s being revived. Spider-Man 3 sucked? Reboot the series! That Superman reboot didn’t work out? Just reboot it a second time! Christopher Nolan’s all done with Batman? Maybe he is, but we aren’t! Reboot!

Video game reboots used to be a relative rarity, but with Halo 4 marking the return of Master Chief and DMC: Devil May Cry giving the demon-slayer Dante new moves and a new haircut, it makes sense that video gamedom’s most famous heroine is being reinvented for a new decade.

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Assassin’s Creed IV sets sail, mateys

- February 28th, 2013
Assassin's Creed IV Kenway

Yo-ho, yo-ho, an assassin’s life for meeeee.

The first time I played the seafaring segments of Assassin’s Creed III, I thought, “Wow, this looks really cool. But why would Ubisoft go to so much trouble to design all this naval warfare stuff? It seems like a lot of work for such a minor part of the game.”

I think we now have the answer.

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L.A. Noire bloopers are hilarious and amazing

- February 16th, 2013

But officer, I have an alibli… an alibia… I was someplace else!

Rockstar Games’ period crime thriller L.A. Noire wasn’t a perfect game, but it tried something interesting by requiring players to study the faces of in-game characters and determine if they were being honest or lying. This hinged on a new form of face-capture technology in which actors’ faces were filmed from various angles and recreated in stunningly realistic detail in the game.

But what happened when the actors muffed their lines?

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