Back in the mid-eighties, when Van Halen’s David Lee Roth sang “might as well ‘jump’,” he probably never thought that he could wear a device on his waistband that could tell him how fast, how high and in which direction let alone share that information with his adoring fans both in the audience and half way around the globe. That’s obvious since smartphones and the Internet, as we know it today didn’t exist, but more specifically, the VERT, Jump Rate Monitor, by Mayfonk Athletic Inc. hadn’t yet been invented, until now.
Connected smart lights are becoming a lot more commonplace and many models are more than just another pretty white light. Thus is the case of the new smartphone controllable A SmartLIGHT Colour light bulb by AwoX based in Montpellier France, fairly new to the Canadian market. It looks like a regular light bulb, compatible with most common lamps, but since it’s LED, it consumes much less power and not only offers up to 16 million colours including multitude of shades of white, it can also sync to the beat your dance music giving you your own modern day disco ball.
If you use your iPhone and a regular basis after a while some tasks become second nature. But every once in a while you come across one of those, “Hey, I didn’t know you could do that,” or “There must be a better way,” and you’re surprised when there actually is. So here are a seven tips for iOS 8 users that might fit either one of these categories and make your iPhone life just a little bit easier.
Can’t remember where you left your keys or maybe your phone? If you answered yes to either of these questions then TrackR bravo is the gadget for you. It’s a Bluetooth enabled device paired with a mobile app that using a distance locator, could locate missing items within 30m and possibly beyond. And it’s not just limited to your phone and your keys; it can track anything from pets and bikes to purses and wallets, anything that you attach it to.
A young Toronto entrepreneur is giving away a minimum of $1,000 per week with the hopes of attracting enough players to play his games and build his user base and then in turn earn ad dollars to take on the likes of Candy Crush. And unlike other revenue models where you need to pay-to-play, this model is Free-2-Win; there are no in-app purchases. And the more you play, the more chances you have to win.