The Lego movie is not expected to hit theatres until February 7, 2014 but already there’s buzz about The Lego Movie Videogame. We haven’t been privy to the actual game, but here’s a sneak peek at the game’s brand-new “brick-tastic” box art.
Today in gaming news, the multi-platform Lollipop Chainsaw is available on store shelves everywhere. For those who pre-ordered the rich-in-cheesecake, undead hack-and-slash, you will no doubt enjoy the inflatable chainsaw and special downloadable content featuring Ash from the Evil Dead movies.
Just a quick warning, this is not your kid-friendly third-person adventure. The heroine, Juliet Starling, is clad in a skimpy cheerleader’s outfit. Along with that obscenities, blood and strong sexual content give this digital affair an M17 rating.
Regardless of its T&A flash, gamers are sure to die laughing as they paint the halls of San Romero High with the blood of the undead.
The “gamification” of education is a relatively new approach to education that employs game play mechanics to creating a more engaging and playful learning experience. It works by using ideas from game design to encourage people to learn and complete tasks with more enthusiasm. Gamification can also provide the necessary external motivators for the important learning that must occur outside the classroom.
What? It’s 2011 already? How did this happen? We weren’t done with 2010 yet!
The frantic, unstoppable flood of video game releases that pile up at the end of each year is like a giant foot stomping on time’s own accelerator.
Six years to create, four hours to play, and a lifetime to remember.
Limbo — a side-scrolling puzzler cast in hazy shades of grey — might seem like an unlikely choice for the best video game of 2010. No talking. No shooting. No colour.